Soviet designers sought to create durable and high-quality things that were “timeless”. This ensured their high quality and unique functionality. Many consumer goods were produced at military and heavy industry factories. It is well known that the main achievements of the Soviet designers of the 1950s – 1970s were conducted in the fields of space technology and in the production of military and heavy equipment, utilizing precision engineering. We see these images, observe them in motion, and feel strong contradicting emotions towards them-from fear and anxiety to joy and delight. Inanimate objects, which are based on the forms of real biological beings, become animated due to their emotional appearance, causing associations with real living beings. In simpler terms, the above can be called “bionics”- a combination of biology and technology. This is a really difficult and ambitious task.Īrtem Galeev laid the principles of modern eclecticism as the basis for the design of Atomic Heart, combining imagery from the familiar past, embedded within each of our individual consciousnesses since childhood, with that of a new, previously unknown world of technology and a futuristic USSR. Thus, the art in computer games is the art of creating art with the help of technology. In the gaming industry, technologies are equally as important. The studio also hinted at showing new gameplay footage in the next trailer.Īnd here is what Mundfish thinks of DLCs so far: “We think this is, when the developers, even before the release, sit down and decide to “cut” the game into pieces and made financial plans on how to milk the audience further.” So perhaps we can hope that Atomic Heart would be a finished product at launch.Art and creativity are an integral part of the entertainment industry. Mundfish confirmed that players will be able to drive vehicles to navigate through the game’s open world. “On PS4, we have good stable performance, we are definitely not abandoning the pastgen version, and we are doing everything possible to optimize the game to please players with low hardware configurations,” the answer reads. The studio can’t disclose the system requirements now, but it wants to make a game that everyone could play. This means that all the historical figures you know were born and moved up the career ladder, but not all reached the end,” Mundfish said.Ī new image that Mundfish shared on its Discord And the further into the future, the more the fate of the country changed. “, everything was the same, as you know, until 1936, and then the world turned the other way. Players will also meet a few historic figures, but their fate will be different from their real-life versions. The studio also doesn’t want to announce the date, considering that Atomic Heart might be postponed after that.Īlthough the game has two endings, it has a linear plot with no RPG-like variability. Speaking of release date, Mundfish said that it can’t reveal it yet due to a “million little nuances.” The list includes localization into other languages, relationship with publisher and Microsoft as the game will be launched on Xbox Game Pass too, and more.
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